Scientific Validation : Our Core Engine
Every study follows disciplined experimental design, structured data-collection pipelines, and quantitative evaluation frameworks. We continuously validate the performance of our training mechanisms and the robustness of our algorithms, building a reliable foundation for scalable product iteration and long-term technological advancement.
Key Validation Data Summary
Randomized Controlled Trial of a Dichoptic Digital Therapeutic for Amblyopia
Study Design: Multicenter, randomized, controlled trial (n = 105) involving children aged 4–7 years with amblyopia.
Key Findings: At 12 weeks, amblyopic eye VA improved by 1.8 lines (95% confidence interval [CI], 1.4-2.3 lines; n = 45) in the treatment group and by 0.8 lines (95% CI, 0.4-1.3 lines; n = 45) in the comparison group. At the planned interim analysis (adjusted α = 0.0193), the difference between groups was significant (1.0 lines; P = 0.0011; 96.14% CI, 0.33-1.63 lines) and the study was stopped early for success, according to the protocol. No serious adverse events were reported.
Effects of virtual reality on the treatment of amblyopia in children: A systematic review and meta-analysis
Study Design: Systematic review and meta-analysis of 8 studies (10 trials, n = 459), comparing VR-based visual training with conventional patching therapy.
Key Findings: VR training demonstrated an average improvement of 0.07 logMAR in visual acuity compared with traditional patching (95% CI: −0.11 to −0.02; P < 0.001; I² = 94.4%). Subgroup analyses showed stronger effectiveness in children under 7 years of age and in studies where total training duration did not exceed 20 hours. Multiple trials also reported higher adherence and better child engagement with VR-based methods.
Efficacy of Amblyopia Treatments in Children Up to Seven Years Old
Study Design: Systematic review and meta-analysis including 8 studies and 10 randomized trials, involving 459 children aged 0–7 years. The interventions covered VR-based binocular/dichoptic digital vision training compared with conventional patching therapy.
Key Findings: VR and dichoptic digital training showed an average improvement of 0.07 logMAR in visual acuity compared with traditional patching (95% CI: −0.11 to −0.02; P < 0.001). Subgroup analyses indicated stronger effects in children aged ≤7 years and in interventions with total training duration ≤20 hours. These results suggest that VR-based and digital binocular training may offer potential benefits for improving visual function and binocular performance in young children, highlighting the promise of emerging digital vision training approaches.